.include "asm/include/battle_commands.inc"

.data

_000:
    TryHelpingHand _015
    // {0} is ready to help {1}!
    BufferMessage 503, TAG_NICKNAME_NICKNAME, BATTLER_CATEGORY_ATTACKER, BATTLER_CATEGORY_MSG_TEMP
    UpdateVar OPCODE_SET, BSCRIPT_VAR_SIDE_EFFECT_FLAGS_INDIRECT, MOVE_SIDE_EFFECT_ON_HIT|MOVE_SUBSCRIPT_PTR_PRINT_MESSAGE_AND_PLAY_ANIMATION
    UpdateVar OPCODE_FLAG_ON, BSCRIPT_VAR_BATTLE_STATUS, BATTLE_STATUS_SHADOW_FORCE|BATTLE_STATUS_HIT_DIVE|BATTLE_STATUS_HIT_DIG|BATTLE_STATUS_HIT_FLY
    End 

_015:
    UpdateVar OPCODE_FLAG_ON, BSCRIPT_VAR_MOVE_STATUS_FLAGS, MOVE_STATUS_FAILED
    End 
